dedalvs:

incidentalcomics:

How to Finish

I drew this poster for Jon Acuff and his FINISH book tour. Big thanks to Jon for this collaboration, his book has some great ideas about how to complete creative and life goals.

Love this, but reblogging it specifically for “Get rid of secret rules.” That’s one of the most amazing illustrations—and points—I’ve ever seen.

I went out to dinner last night with my mom and her roommate, Don, and I am still absolutely fucking cringing over the fact that Don grabbed our waiter’s by the fucking wrist to look at a tattoo on his forearm

And our waiter was a young, tiny dude and Don’s a fucking portly, 60-year-old man

Like you’re a grownass adult how do you think that’s okay

gablesmcgee:

slimetony:

nicejewishguy:

auttoton:

breaaak:

slimetony:

slimetony:

lets make a videogame how hard can it be

nevermind you have to know shit about computers

hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!! 

for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)

if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn

you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!

this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!

I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.

2D Editors:

GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.

Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.

GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.

Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.

Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.

Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.

3D Editors:

Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.

UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.

2D Art/Animation Software:

GIMP : Free photo editing and digital painting software.

Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.

Mischief : Free digital painting software with an endless canvas.

3D Art/Animation Software:

Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.

Maya : Animation, VFX, lighting, and rendering software.

Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.

SketchUp :  Architectural modeling software, great for creating 3D environments and buildings. Free version available.

Text-Based Games:

Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.

Quest : Interactive text stories that you can build in-browser.

Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.

Audio Resources/Editors:

Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.

Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.

Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.

FL Studio : Free music composition software.

Miscellaneous Tools:

Donjon RPG Tools : Randomly generates maps, items, XP, etc.

W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.

Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.

Korsakow : Free tool for creating interactive and database films.

Processing : Flexible programming language used for visual and interactive artworks and simulations.

From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio

Places to Publish/Share:

Itch.io : Platform for self-publishing games

Philome.la : Place to share Twine Games

@slimetony how does it feel to have your shitpost be turned into a helpful resource

It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.

thebibliosphere:

systlin:

buzzfeed:

18 Pictures That Prove Group Projects Are Pure Hell

This made me nearly bite a pencil in half in enraged memory. 

@  THE REST OF MY ANCIENT HISTORY CLASS; Y’ALL ARE WELCOME FOR THAT FUCKIN A THE REST OF YOU DID NO GODDAMN WORK FOR

Oh man, so I know everyone hates group projects with ample good reason, but lemme just tell you something that happened to me in my final year of uni. My dad got real sick and was in and out of hospital numerous times, one time with a suspected heart attack. Which meant my mum ended up caring for my dad, and I wound up caring for my disabled brother, on top of working a part time job and going to university full time.

My grades slid dramatically. I was having to appeal nearly all my results with my professors, and was mercifully granted extensions by all but one of them. (Which, if you’re out there Ronald: stub your toe and step on lego for the rest of eternity.) And then our Revolutionary Cultures prof. assigned a group project, and paired us at random with our classmates. And I knew, I knew I was just going to be a dead weight so I went to my new buddy and told them we should go to the profs office and ask for her to be switched to someone else who wasn’t just going to drag them down. And my new best buddy for the rest of the semester looked at me, looked at our assigned project, and very gently started to cry as she told me “I was just about to say the same thing to you,” and then tearfully told me her mum was dying, and the only reason she hadn’t dropped out to take care of her was because her mum wanted to see her graduate. She’d been given six months and we graduated in five. Provided we finished this class. And we were both out of appeals and leniency time.

It’s probably one of my most vivid memories from the whole college experience, just sitting on the floor of the Renaissance Lit corridor hugging someone who until a moment ago had been a relative stranger known only in passing, and trying to tell them it would be okay, we’d get the paper done. And we did. We scraped a C- together between the two of us and we managed to coast over the passing mark for the class and were allowed to graduate with abysmal but passing marks.

And I still think about her all the time. Especially when I wind up in group projects for work, and it feels like no one else is shouldering any of the burden, I make a note to reach out and say “hey, you don’t seem to be engaging with this much, are you okay?”

And a lot of the time it shocks people. They’re not expecting earnest concern for their lack of interest, and you find out things like their kid is sick, their dog just died, they’ve got health issues going on, or sometimes they just don’t know where to begin with the project and didn’t want to tell you that because they were frightened of being judged or perceived as lazy when they’re just overwhelmed.

And I honestly wish things like this were taught in team building exercises, cause that’s what group projects in school are. They’re supposed to be teaching you how to work well with others and achieve a common goal, while at the same time totally skipping over the fundamentals of human interaction and how to engage socially with others, and it’s fucking bullshit.